• Virtual Worlds

    Making a profit from charity Linden Research style

    Linden Lab are once again asking the content creators in second life to give their time and creativity to support their Public Relations marketing and bottom line.  The majority of which have just been told they’re to pay more for the same substandard marketing/sales service offered by XstreetSL.… Read the rest

  • Virtual Worlds

    Update: The latest data security breach in Second Life

    orignal post here: http://theriseofthesurreal.wordpress.com/2009/11/19/you-think-your-real-life-data-is-kept-safe-by-linden-lab-think-again/ In a nutshell:  No substantial action from LL and they claim that someone being able to log in as someone else isn’t a security breach. The two people who were involved in it talk about it here: http://www.sluniverse.com/php/vb/general-sl-discussion/37048-new-linden-lab-account-security.html… Read the rest

  • Virtual Worlds

    Where are they now?: Second Life

    Even the BBC can’t muster any enthusiasm for Second Life anymore: http://news.bbc.co.uk/1/hi/magazine/8367957.stm Some of the comments explain the lack of retention rate… Second Life is boring! You can’t do anything without spending money, so for the person casually checking it out, there’s absolutely nothing to attract them.… Read the rest

  • Virtual Worlds

    You Think Your Real Life Data is Kept Safe by Linden Lab? Think Again

    https://blogs.secondlife.com/message/38377#38377 and because the likelihood is that Linden Research will delete this thread to hide the evidence, I’ll repost the salient post here:   1. 19-Nov-2009 19:13 in response to: xxx Re: Office Hours and Policy Making   This assumes they’re actually interested in what the population in-general wants instead of them being interested in having the decisions they already made get validated.… Read the rest

  • Virtual Worlds

    Second Life Viewer 2.0. How to reduce that first hour problem

    LL have come up with the perfect solution to the first hour problem.  They’ve reduced the window to 10 minutes, well if I were a newbie and was confronted with this when I came inworld I would think 10 minutes would be about all I’d stand before going for the x and looking for something less user unfriendly.… Read the rest

  • Virtual Worlds

    Second Life: So Near And Yet So Far

    Near is preparing to release a 3D shopping area called Near London.  When I came inworld in 2006 , this kind of marketing and selling struck me as being the most optimal use of the platform for retailers. In 2006/7 there were a few token efforts at catalogue selling but the idea was never developed to anywhere near its potential.… Read the rest