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Making a profit from charity Linden Research style
Linden Lab are once again asking the content creators in second life to give their time and creativity to support their Public Relations marketing and bottom line. The majority of which have just been told they’re to pay more for the same substandard marketing/sales service offered by XstreetSL.… Read the rest
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Update: The latest data security breach in Second Life
orignal post here: http://theriseofthesurreal.wordpress.com/2009/11/19/you-think-your-real-life-data-is-kept-safe-by-linden-lab-think-again/ In a nutshell: No substantial action from LL and they claim that someone being able to log in as someone else isn’t a security breach. The two people who were involved in it talk about it here: http://www.sluniverse.com/php/vb/general-sl-discussion/37048-new-linden-lab-account-security.html… Read the rest
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Where are they now?: Second Life
Even the BBC can’t muster any enthusiasm for Second Life anymore: http://news.bbc.co.uk/1/hi/magazine/8367957.stm Some of the comments explain the lack of retention rate… Second Life is boring! You can’t do anything without spending money, so for the person casually checking it out, there’s absolutely nothing to attract them.… Read the rest
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You Think Your Real Life Data is Kept Safe by Linden Lab? Think Again
https://blogs.secondlife.com/message/38377#38377 and because the likelihood is that Linden Research will delete this thread to hide the evidence, I’ll repost the salient post here: 1. 19-Nov-2009 19:13 in response to: xxx Re: Office Hours and Policy Making This assumes they’re actually interested in what the population in-general wants instead of them being interested in having the decisions they already made get validated.… Read the rest
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Second Life Viewer 2.0. How to reduce that first hour problem
LL have come up with the perfect solution to the first hour problem. They’ve reduced the window to 10 minutes, well if I were a newbie and was confronted with this when I came inworld I would think 10 minutes would be about all I’d stand before going for the x and looking for something less user unfriendly.… Read the rest
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Second Life: So Near And Yet So Far
Near is preparing to release a 3D shopping area called Near London. When I came inworld in 2006 , this kind of marketing and selling struck me as being the most optimal use of the platform for retailers. In 2006/7 there were a few token efforts at catalogue selling but the idea was never developed to anywhere near its potential.… Read the rest
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Diluting the morass – why the Facebook crowd will be good for SL
Second Life has around 750,000 hard-core users with around 500,000 who come in at least once every couple of months. It’s around 7% of the total number of registered accounts. These numbers have been pretty constant now for the last 12 months.… Read the rest